![]() He also did a world-record segmented (but not scriptless) Tool-Assisted speedrun of the HL1 Hazard Course (which is infamous for being extremely tough to master and establish a world record on) back in late July. That’s swag.īut that’s not actually the last notable speedrun Quadrazid has done in the past year since his HL SS run. Yes, there’s nothing like teasing the Gene Worm in its death throes. Notice how Quadrazid leaves a message for us at the end. ![]() ![]() It’s not the world’s fastest OF run overall (that belongs to an older segmented speedrun that did use scripts), but it’s still an exceptional achievement. This OF run clocks in at 29 minutes and 6 seconds, and again, it was done using no scripts. Single-segment runners are like Buddhists, for christ’s sake. Sneezing once can cost you an entire run. There are no pauses, there is no saving, and there is no room for error. In case you’re not familiar with a single-segment run, it’s a continuous speedrun performed entirely in one sitting. He performed a phenomenal Opposing Force single-segment, scriptless speedrun back in November, which is actually the world’s first-ever Opposing Force single-segment speedrun. Work on the run was split 50-50 between Quadrazid and Rayvex. This run took 3 months to plan, although the actual performance was done from the 5th of August to the 20th of September. There’s also some info in this forum thread at the SDA. The previous Blue Shift world record was held by Maciej “groobo” Maselewski, with a time of 27:39. You can find more info on the run at SourceRuns, where Quadrazid has made a forum thread all about it. It’s done with scripts, but all the best speedruns use a script or two. Performed together with rayvex (formerly known as Dark Devil) on Blue Shift 1.0.0.1 (the 2001 unpatched retail release) using the classic “Low Definition” models and sounds, this thing clocks in at just 25 minutes and 3 seconds. Like a world-record segmented Blue Shift speedrun. This time, he’s moved on to bigger things. Back in July, he did a pretty monumental single-segment Half-Life 1 run that was pretty damn close to the established HL1 world record. This would mean that the main categories for /hl1 would be simplified to just WON and Steam, with a difficulty variable being added so that ‘Hard WR’ can still be claimed.But enough about me, and my… anti-skills or something. Merging difficulties (Easy + Hard in one category).Half-Life PS2 runner, SuperFrizzio, has been on our backs about this for some time now, so we figured it was finally time to end the silence and come to a decision □ If implemented, current runs using ‘wait’ would remain on the leaderboards as legitimate because up until now using this command has barely saved any time, so current runs are beatable without it. This topic has been brought up again since the discovery of a new method of CLD (changelevel delay) explanation here: Banning the ‘wait’ command in “Scriptless” runs.There’s been alot of discussion in our Discord server recently regarding a number of ideas for the future of Half-Life speedrunning and its leaderboards, so today we’ll be bringing these propositions forward to the whole community to decide if they should be implemented. Runs have been transferred to corresponding categories. The scripted category is split into two: one for runs with the Savewarping/Wrongwarping tricks and one for runs without them.Every setting available in the game’s menu is also allowed to be used. If you are playing on a default config, you are good to go. If your run uses a disallowed command it will get rejected, so make sure to update your binds and configs accordingly. All submitted runs are required to follow the command whitelist.30 out of 56 runners have voted, you can view the results here. Another subject that came up was splitting the scripted categories into Savewarp% and No savewarp%. We held a community vote to decide which commands should be allowed and which ones should be banned, as well as introducing a command whitelist to handle the rule. Recently we had a discussion in our Discord server about allowing and disallowing some certain console-exclusive commands that were being used in various speedrunning techniques.
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